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- METAL GEAR SOLID 5 PC VS PS4 GRAPHICS 720P
- METAL GEAR SOLID 5 PC VS PS4 GRAPHICS 1080P
- METAL GEAR SOLID 5 PC VS PS4 GRAPHICS SKIN
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METAL GEAR SOLID 5 PC VS PS4 GRAPHICS 1080P
Metal Gear Solid 5 The Phantom Pain: PS4 vs Xbox One vide comparison along with PC 4K and 1080p minimum frame rate benchmarks. The PS3 and Xbox 360 versions compromise greatly on the above fronts for understandable reasons. The FOX Engine’s materials-based lighting results in bloom and alpha effects on both the current gen versions. The game also features similar volumetric and alpha effects including object geometry and details. The PS4 version also has much better motion blur than the Xbox One, however draw distances across both current gen consoles in Afghanistan and Africa remain the same. If you take a look at Kaz’s face or for that matter anybody’s face you will see that they give off a more subtle effect compared to the Xbox One.
METAL GEAR SOLID 5 PC VS PS4 GRAPHICS SKIN
Along with a 1080p resolution and 60 FPS, it makes use of superior skin shading on character models. Right off the bat, the PS4 version has several advantages. It’s important to note that the PS4 version of Ground Zeroes was the superior one of the bunch but with The Phantom Pain, there’s the PC version to consider as well. Even the lighting system, environmental effects, ambient occlusion, motion blur and draw distance stood out amazingly well despite the somewhat limited anti-aliasing, similar looking buildings and limited environmental destruction.
METAL GEAR SOLID 5 PC VS PS4 GRAPHICS 720P
The PS4 and Xbox One were a different matter however, mixing 60 FPS frame rates with a 1080p resolution on the former and 720p resolution on the latter. This allowed for some awesome vistas seen in Ground Zeroes though there were limitations on the PS3 and Xbox 360. Head to head comparison between the Xbox One and PS4 versions.
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Despite frame rate drops in Ground Zeroes for previous gen consoles, the FOX Engine stood out for its material based rendering, photo-realistic detail and incredibly powerful asset streaming. The engine is meant to cut down on the production time of such titles and has been featured in the likes of Pro Evolution Soccer 2014/2015/2016 as well as Metal Gear Solid 5: Ground Zeroes and The Phantom Pain. The FOX Engine itself was developed by Kojima Productions to serve as a multi-platform engine for previous and current gen platforms going forward. Kojima Productions would have had time to refine and optimize the engine for The Phantom Pain, especially to take advantage of current gen consoles, while showcased just how well it performs in larger game-based scenarios. Even though Metal Gear Solid 5: Ground Zeroes offered a look at the capabilities of FOX Engine and its overall performance in the open world, the result is now roughly 18 months old. From a technological standpoint, the game interests us greatly. Or rather, it’s been here for a good while but either way, Metal Gear Solid 5: The Phantom Pain is finally available to all and sundry to play, enjoy and marvel at.